Game news!

Agent Decker, Blight Chronicles, boardgame, boardgame prototype, Multiuniversum, Project Cthulhu, Superhot

Hello everyone!

Here’s a recap of news that have been shared in other social media over the last months:

SUPERHOT: The Card Game has been released in China thanks to Super Banana Games! It’s amazing to see my games travelling to countries where I’ve never been.

 

Multiuniversum: Project Cthulhu was reprinted! When the Kickstarter launched it was meant to be exclusive, but it sold out rather quickly due to its great reviews. You no longer have to go insane looking for the last copies, just check Board & Dice’s shop!

 

One of my favorite things about print and play is that it allows (and even motivates) the players to get creative and if they love the game some players take their copy to the next level. Look at BGG user BulldogBite’s awesome Agent Decker build!

 

Blight Chronicles: Agent Decker

As for the progression of the development and design perspective, we’re almost there, and we can see a bright light there at the end of the tunnel. On that note, we’re working hard with David Decker while Zoe and Hideaki are waiting for their turn since we want to have a solid base game before inviting other agents on the mission.

Since working on a game with multiple paths is challenging and we had to develop our own tools to be able to work together from different countries. One tool allows us to access an editable version of the cards at any time, without depending on software licenses and the other allows us to save the game. Saving allows us to “load” the game from that point instead of having to restart every time, and helps us see which cards we picked on our most successful runs.

Now let’s get back to work!

Game News!

Agent Decker, Blight Chronicles, boardgame, boardgame prototype, crowdfunding, Multiuniversum, Superhot

Hello everyone! You won’t believe how much has happened since my last post. Here are the highlights, one project at a time:

Multiuniversum

sealofapproval.pngZee Garcia from The Dice Tower reviewed Multiuniversum and gave it a Seal of Approval. What an honor! I’ve been watching their reviews for years and this was a definitely a career milestone.

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As if that wasn’t enough, it also got the Silver Medal at Gamelympics’ “Best Hobbies of the Future” category in Boardgame Blender (39:20)!

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Thanks to Grey Fox Games Multiuniversum is making its way to the USA, featuring a new cover and these cool new scientist meeples. I want one!

BGG user canglingy wrote this fun thematic interpretation of Multiuniversum.

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BGG user Thorin2001 created a Microbadge on BoardGameGeek!

 

SUPERHOT: The Card Game

I demoed Superhot tirelessly at Essen 2017. It has been getting a lot of reviews both in video and in text but this is my favorite so far.

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BGG user jorl created a Microbadge on BoardGameGeek!

 

Agent Decker

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Board & Dice released a version of Agent Decker with brand new art by Paweł Niziołek. You might recall it was one of the stretch goals from SUPERHOT: The Card Game’s Kickstarter campaign and the fans are loving it online! It’s at 768 downloads at the moment. The number went up as I wrote this post.

Meanwhile the original version of Agent Decker has been downloaded 10.103 times from the itch.io page! What’s your favorite version?

 

Blight Chronicles: Agent Decker

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My next project was announced and its name is Blight Chronicles: Agent Decker. It’s my first co-design, along with Matt Dembek from Board & Dice. I’ll be revealing more information about this one soon and you can get the latest news by subscribing to its BoardGameGeek page.

Now let’s get back to work!

Lots of news!

Agent Decker, boardgame, boardgame prototype, crowdfunding, event, Multiuniversum, Project Cthulhu, Superhot

project_cthulhu

A lot has happened since my latest post. Let’s do a quick recap, shall we?

Multiuniversum – Project: Cthulhu’s Kickstarter campaign was very successful. We asked for $7000 but our backers contributed close to $19.500 USD, funding it 278%!

Shortly thereafter it was printed and shipped to Essen Spiel, where it was officially released.

Last year I went to Essen for the first time and spent four days pitching my games to publishers. This time I was there to demo my first published game! For three whole days I taught the game to as many visitors as I could.

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Photo by BGG user Jakub Niedźwiedź

I have a lot of respect for anyone who’s demoing. The halls are very loud and you have to be even louder, but without sounding like you’re shouting! My voice held on during the first day, but by the end of the third I could barely speak. My advice? Drink plenty of water.

My demoing gig was cut short due to Multiuniversum and the expansion selling out! It was extremely rewarding, and it gave me the chance to see the other halls and say “Hi!” to friends.

After Spiel there have been a lot of new reviews and at the moment Multiuniversum is currently on 2320 in the BGG Rank.

The next print run will feature the rules in Spanish as well. Muy Bueno!

Meanwhile my new project has been announced:

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SUPERHOT The Card Game is an adaptation of the popular videogame SUPERHOT. Its core mechanics are based on Agent Decker plus the concept of “Time moves when you do”! As a big fan of the videogame I’m doing my best to do it justice.

Speaking of Agent Decker, both the game and the rulebook have been updated for clarity and consistency due to player feedback. You can download it here.

Multiuniversum: Project Cthulhu

boardgame, crowdfunding, Multiuniversum, Project Cthulhu

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The stars are right and you know what that means! Yes, our scientists have opened a portal to R’lyeh and bad stuff is coming through.

The first expansion for Multiuniversum is on Kickstarter right now! If you enjoy the base game this is a nice way to bring in a different flavor, a new set of portals and a twist in the mechanics. If you don’t have it there are tiers in which you can get it along with the expansion!

This is a major milestone for me and I’d love you to be a part of it. Even just sharing this link can make a big difference. Let’s go!

 

Multiuniversum at UK Games Expo 2016

Arcádia, boardgame, boardgame prototype, event, Multiuniversum

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It’s real! As of this June 3rd, Multiuniversum is officially released.

Off to a bumpy start, my flight was delayed so I only got to the event after most of it had closed for the day, leaving only the open play rooms. I was trying to find Board & Dice (B&D) to see how the final production copies had turned out. They kept me up to date with photos and videos, but I hadn’t seen a production copy in person.

Before I found them I noticed a family sitting at a table with a familiar box. They had done the setup and were reading through the rulebook, getting ready to play the game I had been working on for years. I wanted to say hello, maybe even teach them how to play but then it dawned on me that I have no idea what the etiquette for this type of situation was.

I paced around the table, got my phone out to take a photo and realized I had no signal. How can I arrange to meet if we can’t communicate? I went outside.

After meeting B&D and showing them around the open play rooms, we noticed the family had finished the game and were adding up the final scores. This time we said hi, talked to them for a bit and they asked me to sign their copy!

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Not just any copy. The first production copy I ever saw.

It was pretty unbelievable.

We kept playing it most of the night, and it was a lot of fun seeing players look through the crazy universe illustrations for the first time. The angry gummy bear was clearly the most popular one.

When the players recognized the game I wondered where they had seen it before, and the answer was unanimous: Rahdo’s runthrough. Thank you Rahdo!

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I spent the most part of the next two days demoing the game, teaching and playing it with everyone who popped by the booth. The response was very positive. Most players bought a copy after the game was over and some even came back for an autograph!

Most people just asked for a signature, others asked for a note and one player even asked for a thematically-appropriate joke. Cheers to Robin David, who saw that picture of me signing a copy and brought me a much better pen from Ireland the next day!

During the night I saw the game being played all over the open play rooms, an amazing feeling after working on it for so long.

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It seems word got around and by the end of Sunday it sold out!

All 400 copies.

Thank you everyone! But especially:

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Multiuniversum release!

boardgame, boardgame prototype, Carousel, event, Multiuniversum

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Are you going to UK Games Expo? I am. Couldn’t miss the release of my first card game: Multiuniversum!

If you’re going to the event why don’t you come over to Board & Dice’s booth and check it out? When I’m hanging around I’ll teach you how to play and even lose graciously.

Meanwhile Multiuniversum is popping up all over the boardgame social media. There are a several reviews in Polish already (thank you Google Translate!).

Uplift Andrew assembled a print-and-play copy and took awesome photos, like the photo in the header and  these other great photos!

Then it got into the Top Hotness in BGG:

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Then Rahdo did a runthrough!

This is a big milestone for me, I love Rahdo’s videos so this feels like having a cameo on my favorite TV show.

Dice Tower mentioned it in the UKGE Preview video (at around 10:00). The art got their attention, now we just need to get them to play it. It’s a pity Zee Garcia isn’t coming with them because I believe he would like it the most.

This has been a long time coming. The first post about it is from 13 March 2012 – four years ago! It’s been through many iterations, a few themes, three countries and three loyal playtest groups. All because I stumbled around a mechanic which I hadn’t yet seen in a game and found it intriguing.

I learned a lot, and I can’t wait to hold a final production copy in my hands.

Come share that moment with me, this weekend in Birmingham!

What if there were no bad cards?

designer tips, Multiuniversum

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The game is almost over. It’s your turn and this time you have a chance of winning. You draw a card and – oh no! Not that card. That’s not the one you need. Your opponent takes the victory. Again.

We’ve all been there.

Every designer has its own process, but the starting point seems to be a big point of contention. Do you start with the theme (setting) or with mechanics (how the game plays)?

For Multiuniversum, it started with a question:

“What if there were no bad cards?”

Every action card has all the possible actions in the game, shuffled around. You can find them on the left half of the action cards. Each action is in a slot with a color and a number, which corresponds to the computer stations on the center of the table.

The computer where your character is defines the slots you can use.

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For example, in the above image you’re at Computer #1, so you can do any of the actions on the first slot of the cards.

If you use the “Move” action on the leftmost card, you can walk your scientist over to any other computer. If you move to Computer #3,  you’ll be able to use the actions on the third slot of your remaining cards.

This is the core of the game. That action you really need? You’re holding it in your hand. The challenge is to figure out how to chain the actions to make the most of what you’re dealt.

With three actions per turn, this creates a tree of possible choices for the players to explore while they wait for the next turn. It gives the players the feeling that they’re in control, and the solution can be found somewhere in their hand.

There’s no joy like seeing a silent, focused player unleash a mighty “Eureka”!

Multiuniversum will be published this June by Board & Dice. If you want to keep up to date with all the updates and awesome art, please consider subscribing to its BoardgameGeek page!