A podcast and an interview!

Agent Decker, boardgame, boardgame prototype, competition, media

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The Print ‘n Play Cast took a look at two games from the BGG Solo Contest: Austerity and Agent Decker! The whole podcast is well worth listening, but if you want to skip straight to the rules for Decker jump to 14:20 and if you want to listen to the review go to 24:22. They really liked it!

You can listen to it here.

 

nodontdie

Earlier in the year I was interviewed by David Wolinsky for “No don’t die”.

You can read it here.

It’s a long form interview about my experience with videogame design, the industry and the media that surrounds it. It was a very enjoyable conversation and I’m pleased that it wasn’t cut down for publishing.

There are so many great interviews on the site already, but if you want to keep them coming I suggest you to support it via Patreon.

My first official review!

Agent Decker, boardgame, boardgame prototype, competition, media

Geekdad

During the development of Agent Decker there were a lot of personal achievements:

  • first time participating in a game design competition
  • first time releasing a game this early in development, and iterating based on that feedback
  • first time releasing a game as a print and play
  • first time having fan made digital versions of a game

Today I got my first official review! Will James from Geekdad printed his own and had really nice things to say about it. You can read it here.

It made my day!

Agent Decker – Contest Release!

Agent Decker, boardgame prototype, competition, media

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After a week for rules clarifications and typo corrections, Agent Decker was submitted to the 2015 Solitaire Print and Play Contest on BGG. In addition to the version with the simple graphics I was using, there is also a much prettier looking version which was made by Sara Mena!

Releasing a game for free is very rewarding, even in ways I hadn’t imagined. Getting good feedback is always cool, seeing online users spontaneously recommend my game to other users was new thrill, but nothing would prepare me for what came next:

Fans made their own digital adaptations of Agent Decker!

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BGG user Chad Mestdagh created a digital version of Agent Decker in VASSAL, a tool where you can create and play boardgames. You can get it here.

TabletopSimulator

Steam user mew AKCat created a digital version of Agent Decker in Tabletop Simulator. You can get it here.

This blew me away. I had never had such demonstrations of love for any of my side projects, and it really motivated me to keep going.

What’s next for Agent Decker? The designers who participated in the contest will be playing each other’s games over the next thirty days. After that they’ll vote and one game will be crowned the winner! I have been following the other games but didn’t get a chance to play them, so I’l looking forward to that.

No matter what the winner is, having another finished game is a victory for me, especially one that I can hand out for free.

I’d like to print a few copies with professional quality so I’m scouting around the several websites that do print on demand. Some players mentioned that they’d like one of those, so we’ll see!

As always, you can get Agent Decker here for free.