Prototype Dublin 2 took place in August 29th, once again in KC Peaches, Dame Street. This time we had more designers, more players and more games! Nine games showed up, seven games were played, and a couple more than once.
After a couple games enough people had arrive that we could split up and play three games at once. I’m glad because more games were played, even if I didn’t get to play them all!
As for my games, Sinking and Agent Decker hit the table. Decker hasn’t changed since it was submitted to the contest but Andrew wanted to try it out.
Agent Deegan beat the game but he didn’t like the Hawk one bit.
I updated Sinking with feedback from the previous playtest, but will write a proper post to talk about those. All I’m going to say is that it steered the game in the right direction!
Can’t wait for the next one.
A month ago (July 25th) Dublin’s first meetup for boardgame prototypes was born! Organized by Colum Higgins, Playtest Dublin was a joyful afternoon full of laughter and good ideas.
The venue was KC Peaches in Dame Street, central enough so everyone can reach it. They provided a room where we could hang around comfortably and play for hours.
Eight people showed up and seven games were played, followed by a healthy discussion on what was good and what could be improved. The games covered a big range of genres from drafting to blind bidding to a social experiment that didn’t require any components at all.
The meetup went so well it kept going past its planned closing time and everyone asked for it to become a regular event. The second meetup is going to take place in a couple of days (August 29th) and I can’t wait!
Thank you for getting the ball rolling Colum!