During the development of Agent Decker there were a lot of personal achievements:
- first time participating in a game design competition
- first time releasing a game this early in development, and iterating based on that feedback
- first time releasing a game as a print and play
- first time having fan made digital versions of a game
Today I got my first official review! Will James from Geekdad printed his own and had really nice things to say about it. You can read it here.
It made my day!
Congrats on the good review! I haven’t had a chance to print and play this one, but I definitely want to! Have you thought about distribution through a service such as DriveThruCards?
Thanks! I’m looking at the several print on demand services and that DriveThruCards seems to be the best for a game that’s composed mainly of cards. It’s the first time I used such a service, so I’ll probably be running some print tests to see the how the quality is, and ideally I’ll be able to leave it there for people to order their own copies.