During the development of Agent Decker there were a lot of personal achievements:
- first time participating in a game design competition
- first time releasing a game this early in development, and iterating based on that feedback
- first time releasing a game as a print and play
- first time having fan made digital versions of a game
Today I got my first official review! Will James from Geekdad printed his own and had really nice things to say about it. You can read it here.
It made my day!
