“alone I art” post mortem

alone I art, competition, Game Jam, Ludum Dare

Carlos Leituga wrote a great Post Mortem about “alone I art”, our second venture into the Ludum Dare Jam. It covers every part of the process of making this particular game in 72 hours. It has pictures, scribbles and good insights about the whole thing.

You can read it here.

I can’t wait for the results, which will be released in about 25 hours.

Ludum Dare Jam 22

alone I art, competition, Game Jam, Ludum Dare

Check out “alone I art”! Once again I was part of team Make a Game and we made this stealth game in which you’re an art lover that wants to spend valuable time with art. You have to steal all the masterpieces you can without getting caught by the guards.

Ludum Dare Jam is an online competition in which you are given a subject and have to make a game in 72 hours. The game is currently being judged along with all the other cool games and the results will be known in 11 days.

You can play it here.

Good job everyone!

New boards and new Ludum Dare!

boardgame prototype, competition, Sinking

Here’s a sneak peek of the new player boards! The action effect texts have been resumed into icons, the minimum action costs are clearer now and the colors are more colorblind-friendly. I can’t wait to test these out.

Ludum Dare Jam 22 starts in 6 hours! I’ll be part of Make A Game team once again, we’ll be making a computer game in the next 72 hours. There are more and more submissions every time, and we’ll do our best to stand out.

You can check out “Eggscape”, our game for the previous Ludum Dare Jam here.

Ludopolis

competition, Sinking

Ludopolis is a gaming event that will take place in Lisbon, June 2012. Other than the obvious usual reasons (meeting new people, playing new games) the big draw for me this time is the Boardgame Design contest because the winner gets his game published by Runadrake. Given all the big steps you have to climb to get such a game on the market, this seems like a pretty good opportunity.

Each designer can send three games for evaluation. “Sinking” is running out of design creases to iron out so I plan to apply along with another idea I’ve been sketching out.

Interested? You can check out the rules here.

Eggscape got 10th place!

boardgame prototype, competition, Eggscape, event, Game Jam, Ludum Dare, Overpopulous, Sinking

Eggscape got 10th place in Ludum Dare Jam 21, ranked the 5th most innovative game! As if that wasn’t enough, it got into PC World‘s “10 Free addictive games to play in your browser”  and Nerd Age‘s “Ludum Dare’s Favorite Games”! This is great motivation to finish everything that was missing and officially release it to the world as a complete game.

With all of the ties solved the boardgame is running pretty smooth! I’ll still keep on testing but seems like it’s complete – until I spot a splinter, which hasn’t happened in a while.

This week I contacted two portuguese boardgame designers with a respectable portfolio and they gave me some very good advice. Seems like odds are strongly against boardgame designers at this time. I reached the point where I have a fun game that people enjoy and that was the most important part of this project. Editing it would be another great step forward, but one that has to be carefully planned first.

I’ll be in Eurogamer Expo in London this next week. If you’re there too come and say “Hi!”, I’ll be the smiling guy with the tired eyes and the accent you can’t quite identify.