“Overpopulous” got 18th place!

competition, Game Jam, House of Brass, Ludum Dare, Overpopulous

“Overpopulous” got 18th place in Ludum Dare Jam 23, voted 10th most fun game and won the Coolness gold medal! This competition has been growing exponentially. On the first time there were 90 games in the Jam, then 174 and now 330. Added to the compo entries that makes a flabbergasting 1402 games!

Here is the list of the top 25.  This time I judged a mix of games from both the compo and the Jam and some of my favorites were azurenimbus’ elegant “Microscopia”, Draknek’s “Dr. Biology’s Educational Game” and 01101101’s eyecandylicious “Exposed”. Also, brackcurly’s “it’s a tab” is a very fresh concept you should see for yourself!

This time I noticed a lot of the top ranked games had nothing to do with the competition’s theme. In my opinion, that is the biggest constraint and the only way to gauge if the team made their game fair and square. Without that what stops me from starting to work on a game right now and deliver it when the next competition ends, three months from now?

In other news…

Rejoice! On the 21st of May Fantastic Creations: House of Brass (Mac) reached 1st place in BigFishGames’ Top downloads list, dethroning their own Mystery Case Files: Escape From Ravenhearst! PC version reached 2nd place and both are still getting really good reviews.

House of Brass, Sinking and the newcomer Carousel

boardgame prototype, Carousel, competition, House of Brass, Sinking

“Fantastic Creations: House of Brass Collector’s Edition”, the game I’ve been working on for a year and eight months is now out! It is a light steampunk Hidden Object Adventure for Bigfish Games. The reviews are great and everyone seems to enjoy the fresh ideas we brought into it. It’s currently in second place of BigFish’s Top 10 PC downloads and you can check it out here.

I just closed the box with the “Sinking” prototype for testing in the Ludopolis contest. I really enjoyed the process of creating it so far. The players enjoyed it as well so I’m pitching the game to publishing companies that seem appropriate.

While I was translating its rules I had started taking notes of another idea, this time for a card game. I played around with some ideas for a couple of days until I got to something I believe to be original, accessible and fun. If it’s anything like “Sinking” I should to a playtest right away so can I take the broken parts out and focus on the good stuff. I quickly made the prototype you see in the photo above so I can test it this week. I’m calling it “Carousel” for now.