One of the toughest parts of board game development is writing the rulebook. You know the game so well, it’s hard to put yourself in the shoes of someone who’s never seen it before.
I have done this a couple times before, but the rulebooks were more a personal reminder for me than a learning aid for a new player. My games haven’t traveled that much without me, so I’m usually there to teach the players and answer any questions they might have.
This time I wanted to release the game online during the contest so the other contestants could give feedback on it, but I was faced with a problem: I’m not there to teach them the game!
I wrote the rules as clear as I could. I answer every question I get and update the rules document where it’s unclear. Still, the setup can be tricky and there are a lot of moving parts.
…so now you can learn Agent Decker using this handy tutorial video!