Blight Chronicles Designer Diary 2 – Your Mission

Agent Decker, Blight Chronicles, boardgame, boardgame prototype, crowdfunding, designer tips, game design, Superhot

Missions are a key part of Agent Decker.

The original game had a fixed sequence of five missions:

Agent Decker (full art version) by Sara Mena

For added variability SUPERHOT: The Card Game ditched the fixed sequence and instead had a deck of goals to draw from. The further you are in the levels, the more goals you draw.

SUPERHOT: The Card Game by Paweł Niziołek

Due to its heavier focus on story and progression, Blight Chronicles needed a new system.

First let’s clarify the terms: in this game “Mission” refers to the whole campaign, which is divided into “Stages”. Stages define the goals you’ll have to complete in order to progress through the Mission.

One of the challenges of letting the players customize their own deck throughout the game is that, depending on the player’s choices, some goals might become too easy and there’s even a risk of them being solved instantly once the setup is done. This, combined with our motivation to make the goals more challenging and engrossing, lead to the current system:

Multi-goal stage cards!

Blight Chronicles (work in progress), artwork by Ramses Bosque and graphic layout by Paweł Niziołek.

As you can see, the goal is “Discard 6 Mixed resources to jump over the fence”, but did you notice the 1-star requirement before it? That means you can’t complete it right away.

You see, before the start of the stage a briefing will inform you that you’ll need a pair of Night Vision Binoculars in order to keep a low profile when infiltrating the enemy complex.

Blight Chronicles (work in progress), artwork by Ramses Bosque and graphic layout by Paweł Niziołek.

As part of the setup for the stage the binoculars are in the Obstacle Deck and will eventually make their way to the line. When you manage to eliminate the Guard House you get two things:

  • The Night Vision Binoculars, an item that you can use from now on.
  • A star token (currently named Event), which is placed on the Stage Card.

Now that the requirement is met you can finally complete the goal!

I won’t spoil the other goals but I hope you can see the potential of this system! We’re having a lot of fun coming up with different ways to use it.

“Special Setup”? “Visibility”? What could those other icons mean? Stay tuned for the next Designer Diary!


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