“Sinking” Milestone 1 – Design

boardgame prototype, playtest, Sinking

The design for “Sinking” is complete! The changes to the way ties are solved worked just as I hoped. The rules are now easier to memorize and after a couple of turns new players seem to really get the hang of it. As a matter of fact, yesterday the new player ended up winning!

I’d like to keep testing it to better define how long the games should be. This doesn’t involve changing the player boards any further, just changing the limits on the center board. For the record, last night teaching the rules took 5 minutes, the game itself took 35. Obviously this number will change as players and strategies change. If it wasn’t for this devastating double attack it could have easily taken 10 more minutes. My goal was 45 so it’s pretty close.

What’s next? First I have to write the rules in a clear way so that players can learn how to play the game from there. That is mostly done. I know from experience a bad manual can wreck the whole experience so I’m paying special attention to that.

After that it’s time to work on the iconography and further develop the look of the boards.

The main part for me is done, though. My goal was to create a game from scratch with interesting dynamics and tweak it until it was fun. I wholeheartedly enjoyed the process, so I’ll keep going.

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