Games by Manuel Correia

Award-winning game designer with a focus on systems design, innovative game mechanisms and making games that bring people together

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Don’t wake the dragon

Analog, Game Jam

DWTD_header

“Don’t wake the dragon” is a dexterity game created in a day for GameCraft UnUnplugged. The theme and restrictions were:

  • Fairy Tale
  • 2 players
  • 3 rounds

In the game your command your soldiers to steal from a dragon who’s asleep on top of a pile of gold.

To do so you order(flick) your group of soldiers (blue or red disks) to steal gold coins (white and orange) from the dragon (black disk). If you take coins out of the arena they’re yours, but as soon as the dragon touches the table it wakes up! Game over. Not only that, but the dragon steals your most valuable coins back!

You add up your coin total and proceed to the next level. At the end of three levels the player with the highest total wins!

It got second place!

2nd Place in Public Choice! 😀 #DublinUnplugged @GlobalGameCraft pic.twitter.com/Le1xJEbhrZ

— Manuel Correia (@gamesbymanuel) November 29, 2015

Links:

  • Posts about the game’s development
  • Tweets about the jam, include WIPs and the other games!

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