Agent Decker is a mission-based deckbuilding game for one player where you’ll acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out. Do you go for the cool weapon, or take out the security camera?
Here’s how it plays:
It’s free! You can get the print-ready files for free here
As a stretch goal for SUPERHOT: The Card Game Board & Dice released a version with brand new art by Paweł Niziołek.
The game was made for the 2015 Solitaire Print and Play Contest on Boardgame Geek, and they really liked it:
2nd Best Overall Game
1st – Best Medium Game
1st – Best New Designer
1st – Best Game with No Board
2nd – Best Greyscale Game
2nd – Best Written Rules
3rd – Best Hotel Game
4th – Most Innovative Mechanic
4th – Most Thematic Game
5th – Best Artwork
Also, it’s the first time fans were supportive enough to make their own digital adaptations of the game:
BGG user Chad Mestdagh created a digital version of Agent Decker in VASSAL, a tool where you can create and play boardgames. You can get it here and Steam user mew AKCat created a digital version of Agent Decker in Tabletop Simulator. You can get it here.
Board & Dice recently picked up Agent Decker for publication! If you want to know all about it please subscribe to the BGG page, where we’ll be posting more news as the new version of the game is developed.
It was featured on Shut Up and Sit Down!
Links:
Hello Manuel and thank you for agent Decker. I havé an interrogation about 3 cards: keycard , chloroform and EMP. You write you can discard this card to interact with an icon. Does it mean i can interact once again for free so i could take a card in my hand or i could turn it face down ? A lot of players have problems to anderstand. I hope you will answer me. Best regards.
Hello! Using those cards still counts as an interaction for the turn, it simply bypasses the cost.
Have fun!
Ok it is a good thing to have this information
Félicitations pour Agent Decker , c’est le jeu de deck building que je recherche mais j’ai du mal comprendre les règles . Qu’attendez – vous pour le traduire en français ? je vous remercie
Bonjour Frédérique! My French is very poor so I don’t think I’d do a good job translating it but anyone is free to do so. I’ve seen a few but am not aware of a French one yet.
Have fun!
Bonjour Manuel
J’ai traduit les règles et les cartes en français. Je vous enverrai cela prochainement.
I have done the translation in french, and i will send them very soon.
That is fantastic! I look forward to it,
Hello Manuel
About the translation of the cards, would you prefer to keep the English name or a french name?
For exemple: EMP / Engineering; Bay will become IEM (Impulsion Electromagnétique) / Ingénierie; Local (?) or Atelier (?)
KEEP will become Conserver
Hello! I don’t have a strong preference, as long as the names are consistent between the cards and the goals that require them, Ex: Mission 2.
Thank you for doing this!
Hello Manuel
I readed one more time my translation; i hope all is perfect! I have done the translation of the cards, because some players had difficulties to understand them; i choose to keep the titles of the cards in english but EMP (in french “Implusion Electromagnétique”) and CCTV (“caméra de vidéo surveillance”) are not known and mean nothing on this side of the channel ! If there is a problem tell me
I f it’s ok for you i can put it in PDF; The 2 documents could be on the same PDF
Best regards Patrick
De: “Games by Manuel Correia” Ã: “patrick” Envoyé: Jeudi 22 Novembre 2018 20:47:58 Objet: [New comment] Agent Decker
WordPress.com Manuel Correia commented: “Hello! I don’t have a strong preference, as long as the names are consistent between the cards and the goals that require them, Ex: Mission 2. Thank you for doing this!”
Hello and thank you once again!
I imagine the names in English won’t be a big problem since the effect is the most important part of the card. If the players are curious, they can find it quickly by searching online. I don’t recall making up any completely fictional names for the cards.
Which two documents do you mean? The cards and the rulebook?
Where are you going to host these files?
Best regards
Hello
Yes thé 2 documents are rules and cards. I Think to post them on BGG and some french solo game sites
Do you agrée with that ?
Best regards
Yes, as long as the files are free and there are links to either this page or the game on BGG.
Best regards
Absolutly i translate for free and your website will be indicated
Best regards
hello again Manuel
I send you an exemple of one card with the french translation Do you agree to go on in this way ? the cards will be for free on the french web site sessionsolo.com in the section pnp Have a nice day Best regards Patrick
De: “Games by Manuel Correia” Ã: “patrick” Envoyé: Samedi 24 Novembre 2018 22:57:01 Objet: [New comment] Agent Decker
WordPress.com Manuel Correia commented: “Hello and thank you once again! I imagine the names in English won’t be a big problem since the effect is the most important part of the card. If the players are curious, they can find it quickly by searching online. I don’t recall making up any complete”
Hello again!
That sounds good. I don’t think my French is enough to validate the translation, though. 🙂
Best regards
Hey Manuel, thanks for this awesome game I can play by myself. I have a question. What if the cards in your hand can’t afford to interact with the cards in the line? What would you do?
Hey! You can still use cards which don’t affect the line (to draw more cards, for example), or use equipment cards to affect it. If you don’t, or can’t, it’s the same as if you passed a turn, so you move from “Phase 1: Use Cards” to Phase 2: “Mission Check”.
And also, what happens if the obstacle deck runs out of cards?
You shuffle the Obstacle discard and draw from there. However, if there aren’t enough obstacles to fill the line, you ran out of time, and it’s Game Over.
Thanks very much!
Loving this game!
Glad you like it!
Are you planning any expansions to this game? I would love some new missions. Best case scenario would be if you could mix and match Missions to create new scenarios. Would be nice to change up some of the mechanics as well, especially if cards like chloroform could have a limited number of uses. Thanks for an excellent game.
Hello! Glad you enjoy the game.
Agent Decker has been licensed to Board & Dice so while that stands it’s up to them to define where it goes next. Personally, it’s not a big priority to expand the base game at this point because I feel like I’ve already done it with the two games that were based on it: Superhot: The Card Game and Blight Chronicles: Agent Decker. If you like the base game I would suggest giving them a go!